|
Mobbing, Pairing, Soloing, and Pipe Fires: A Personal History of Collaboration
Slideshow
Pair programming: the practice you love to hate! Twenty years after being introduced as part of Extreme Programming, the collaborative practice is still a thing. And if you thought pairing was nuts, now there's mobbing, where the entire team works together on one thing at a time. Yet we often hear teams say, "We go faster because we are mobbing." In this anecdote-heavy session, you'll hear Jeff Langr's history of working through various models for collaboration (or not) across the past several decades, including solo programming, pairing, and mobbing. He'll show you his office blueprints to help put you in his shoes and understand what contributed to the ups and downs of each model. You'll learn tips for success, pitfalls to watch out for, and Jeff's take on why mobbing or pairing might help us go faster. Come with a willingness to lose your preconceptions.
|
Jeff Langr
|
|
A Personal History of Collaboration: Soloing, Pairing, Mobbing, Cube Farms, and Pipe Fires
Slideshow
Pair programming is the practice you love to hate! It's been nearly twenty years since Extreme Programming promoted pair programming as a collaborative practice, and it's still here. And if you thought that was bad, now there's mobbing, where the entire team works together on one thing at a time. Does that seem nuts? Yet we often hear teams say, "We go faster because we are mobbing." In this anecdote-heavy session, you'll hear Jeff Langr's history of working through various models for collaboration (or not) across the past several decades, including pairing, solo programming, and mobbing. He'll show you his office blueprints to help put you in his shoes and understand what made for the ups and downs of each model. You'll learn tips for success with each model, pitfalls to watch out for, and Jeff's take on why mobbing or pairing might help us go faster.
|
Jeff Langr
|
|
Threads, Queues, and More: Async Programming in iOS
Slideshow
To keep your iOS app running butter-smooth at 60 frames per second, Apple recommends doing as many tasks as possible asynchronously or “off the main thread.” Joe Keeley introduces you to some basic concepts of asynchronous programming in iOS. He discusses what threads and queues are, how...
|
Joe Keeley
|