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Five Minutes Ahead of the Boot

"There's that same kind of bug I found last week. When will they learn? When can I apply my energy to preventing bugs instead? Isn't that a more noble profession?" says the disgruntled tester. You may think that Quality Assurance is the next logical step in your testing career, but Danny Faught has been down that path and he begs to differ. In this week's column, we find out he's not the only one who feels that way.

Danny R. Faught's picture Danny R. Faught
The High Cost of Employee Turnover among Project Managers

Nothing can be more frustrating for a business manager than having to deal with employee turnover. High or low, it is detrimental to your organization. The reality is that the demand for experienced project managers is on the rise, yet less experienced personnel seem to be attracted to the profession. This is part of the reason why project managers are not always effective at their job--they simply are not properly trained in the field. While turnover among project managers is a serious problem, it simply goes undetected in many organizations. Most CEO's and managers accept it as part of the cost of doing business. But successful managers recognize the staggering costs that turnover can have and try to work to lower it as much as possible. This informative article covers the many potential causes for turnover among project managers, how to cope with it, measure it, and hopefully decrease it over time.

Thomas J. Mattus
Free time Free Time is Not Free

Unpaid overtime has negative personal and business consequences. Although regarded as free time by many organizations, there is a true business cost to not estimating or counting overtime hours, whether paid or not. Ed Weller presents the argument that those who do not count free time in their planning and tracking will make poor decisions and often invest in the wrong projects.

Ed Weller's picture Ed Weller
Ping-Pong Programming: Enhance Your TDD and Pair Programming Practices

Team player Dave Hoover wants to share a software development practice he enjoys. It emerged from the practices of extreme programming as a competitive yet simultaneously collaborative practice. Dave has found that this practice promotes the flow of knowledge between software developers better than any other practice he has experienced. As you might have guessed from the title of this week's column, this practice is called ping-pong programming, or P3 for short.

Dave Hoover
Cook until Done

There's no shortage of advice on how you should model, design, test, build, and deploy your software project. Every author, trainer, and pundit will swear up and down that "they know the secret." They know how to build great software—they've done it before and all you have to do is follow their lead. Buy their software, read their books, buy their tools, attend their seminars, and do it just like they do it and you'll be a success, right? But somehow it doesn't seem to be that easy. In this column, the first in a series of articles that will explore the different avenues of software development, Andy Hunt and Dave Thomas, the Pragmatic Programmers, begin the journey by revealing that learning software development isn't as easy as the pros make it out to seem. Find out why these books and seminars work for them, but not always for the rest of us.

Andy Hunt Dave Thomas
The Goldilocks Parable: How Much Process Is Just Right

Getting process improvement "just right" is difficult. Go too far in the definition of processes, and it really does get too hot, with the heat coming from the people trying to use the processes. On the other hand process definitions that are too short to contain anything of value will leave users in the cold, and then there will be no improvement in the organization. Ed Weller states that a useful process improvement activity develops a set of process artifacts that meets the needs of the user. This helps the organization capture "tribal lore" and cast it into a set of process definitions that eliminates waste and improves time-to-market.

Ed Weller's picture Ed Weller
The GNU Make Standard Library

The GMSL contains functions for list and string manipulation, has a complete integer arithmetic library, and functions for data structures: there are GNU Make implementations of associative arrays and stacks. There are also built-in debugging facilities.

John Graham-Cumming's picture John Graham-Cumming
QA Preventing Failure Suffering for Success

One of the most valuable services a QA group provides is preventing failure. Ironically if the group succeeds at this, QA might find themselves unpopular or out of a job. Linda Hayes reveals how typical methods of measuring success can actually cause failure. Especially if success is achieved at the loser's expense.

Linda Hayes's picture Linda Hayes
Building an Independent Test Group

Are you attempting to start an independent test group or increase the scope and value of your present group? After building a highly effective thirty-person test group, Scott Eder reflects on the three major areas where he focused and the challenges he faced along the way. Take away sample work scope and purpose statements for your test group, and learn how to set realistic expectations at all levels within your organization. Find out the key processes that Scott implemented immediately to get his team off to a good start.

  • The foundations of an independent test group that is valued by your organization
  • Ways to build relationships with key stakeholders in order to foster a supportive environment for test and quality
  • How to create a sense of identity around which your test team can rally
Scott Eder
Test-Driven Development Isn't Testing

There's a common misconception that test-driven development is a testing technique when in fact it's a design technique. In this column, Jeff Patton explains this and how you might use your unit tests to explicitly guide and describe the design of your software.

Jeff Patton's picture Jeff Patton

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